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Haciendo musica
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Daniel Puerta

Music composer for film and video games

MA - Composing for Video Games 

Elevate your projects with original music

Daniel Puerta Music ®

Latest work

Original music brings magic and identity to each project. It also enhances the story each director and developer wants to tell. Here you will find some projects in which I´ve participated as the music composer.

Indie Film Music Contest - Summer 2024 - Shopping Trip - Daniel Puerta - Music Composition
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Indie Film Music Contest - Summer 2024 - Shopping Trip - Daniel Puerta - Music Composition

Welcome to my latest project! For this music contest, I chose to create a deeply atmospheric and intimate piece inspired by the sense of unease felt during the first week of the COVID-19 lockdown. I carefully selected the instrumentation to evoke a profound emotional response and focused intensely on the timbral textures of the soundscape. Brief from the Director: Film Overview: “Shopping Trip,” created during the first week of the COVID-19 lockdown in the UK, encapsulates the profound worry and unease of that period. The monochrome animation takes the viewer on a solitary journey, capturing the surreal experience of a simple shopping trip transformed by the pandemic’s shadow. Scoring Objective: The score should amplify the pervasive sense of dread and the unknown, evoking the emotions felt during that unprecedented time. Your music should transport the audience back to those early lockdown days, mirroring the anxiety and tension. Structure: First Part: Accompany the protagonist’s journey to the store, building tension and culminating at the ‘heat detector’ scene. Second Part: Transition to a sense of cautious relief as the protagonist exits the store, while also reflecting on the realisation that their elderly neighbor might be in need, underscoring a mix of empathy and concern. Guidelines: Capture the emotional journey from dread to relief, highlighting the contrasts in the protagonist’s experience. Use soundscapes that evoke the eerie, isolated atmosphere of lockdown. Aim to create a score that is both haunting and empathetic, resonating with the audience’s own memories and emotions from that time. This film completely relies on your music to tell the story on the audio site of it.

Soundtracks on streaming platforms

Experimental Soundtrack:  

Hybrid "Dark" Soundtrack:

Hybrid "Bright" Soundtrack:

Orchestral Soundtrack:

Piano Soundtrack:

Game music demo:

Soulslike interactive music demo in FMOD (horizontal system)

About this demo:

Interactive music for video games is a complete creative challenge. Besides composing and producing the music cues, we need to make sure that that system works at any point in time. The music needs to react to the player decisions and transition well between tracks.

 

In this case the music was composed for a soulslike game. The music accompanies the player throughout a dangerous place where he/she might (or might not) get chased by a middle earth giant monster...

 

The video explores the overall interactivity of the system: the looping quality of the tracks, the transition stinger between them and the death and escape stingers.

About me

I´m a composer based in Colombia, currently specializing in music for video games. I compose and produce my music. I´m looking to work remotly on projects around the world. 

 

Lately, in my sound adventures, I´ve found myself gravitating to hybrid compositions where synthesizers and acoustic instruments merge to create inmersive textures. It is very thrilling to put my musical experiments and craft to the service of other creative people! 

 

P.S. When I´m not composing, I love to play video games, cook and watch anime and fantasy movies.

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